Tag Archives: fuse

Feature Complete!

As of a couple minutes ago, the fuse gameplay prototype is now feature complete and tentatively bug free. I’m expecting a slew of bugs to come in from the testers, but I squashed every one we already had on the list. We are still only programmer art, but as of now the game works the [...]

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Bad decisions and annoyances

The original plan was to quickly throw together a prototype in python, tweak the gameplay to our liking, then port the game over to mobile code. Foolishly, I didn’t use any networking library in the misguided thought that I didn’t want to deal with implementing a large library or tying in the twisted reactor or [...]

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Fuse Update – 2011-01-16

Made great progress on Fuse today, although not much of it is obvious through still pictures. Most importantly I added the game states necessary for a round — you can now place your bomb, then place the plunger, etc. Other additions include your ‘hand’ of tiles, the side U tiles to loop the fuses back [...]

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New Project – Fuse

Look, a new game project! I’ve started working on Fuse, a game idea a friend recently brought to me. It is basically a regular bomb/fuse game but focused on multiplayer. The head to head gameplay is pretty fun and the project will port well to mobile devices if we can get it there successfully. Tonight [...]

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