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	<title>MUA Games</title>
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	<link>http://muagames.com</link>
	<description>Indy Game Dev FTW</description>
	<lastBuildDate>Fri, 09 Sep 2011 16:00:59 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Twitter Weekly Updates for 2011-08-21</title>
		<link>http://muagames.com/2011/08/21/twitter-weekly-updates-for-2011-08-21/</link>
		<comments>http://muagames.com/2011/08/21/twitter-weekly-updates-for-2011-08-21/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 12:59:00 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/2011/08/21/twitter-weekly-updates-for-2011-08-21/</guid>
		<description><![CDATA[I completely approve of this: http://t.co/j28r6nR #]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>I completely approve of this: <a href="http://t.co/j28r6nR" rel="nofollow">http://t.co/j28r6nR</a> <a href="http://twitter.com/muagames/statuses/103952105387208705" class="aktt_tweet_time">#</a></li>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twitter Weekly Updates for 2011-03-13</title>
		<link>http://muagames.com/2011/03/13/twitter-weekly-updates-for-2011-03-13/</link>
		<comments>http://muagames.com/2011/03/13/twitter-weekly-updates-for-2011-03-13/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 12:59:00 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/2011/03/13/twitter-weekly-updates-for-2011-03-13/</guid>
		<description><![CDATA[Switched from titanium to phonegap and have made a week of titanium progress in a couple hours. Stupid emulators. #]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Switched from titanium to phonegap and have made a week of titanium progress in a couple hours. Stupid emulators. <a href="http://twitter.com/muagames/statuses/44728485188612096" class="aktt_tweet_time">#</a></li>
</ul>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Twitter Weekly Updates for 2011-03-06</title>
		<link>http://muagames.com/2011/03/06/twitter-weekly-updates-for-2011-03-06/</link>
		<comments>http://muagames.com/2011/03/06/twitter-weekly-updates-for-2011-03-06/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 13:59:00 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/2011/03/06/twitter-weekly-updates-for-2011-03-06/</guid>
		<description><![CDATA[Wasted many hours waiting for the android emulator today. I need a more efficient dev cycle. #]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Wasted many hours waiting for the android emulator today. I need a more efficient dev cycle. <a href="http://twitter.com/muagames/statuses/42951536720101376" class="aktt_tweet_time">#</a></li>
</ul>
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		</item>
		<item>
		<title>Twitter Weekly Updates for 2011-02-27</title>
		<link>http://muagames.com/2011/02/27/twitter-weekly-updates-for-2011-02-27-2/</link>
		<comments>http://muagames.com/2011/02/27/twitter-weekly-updates-for-2011-02-27-2/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 13:59:00 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/2011/02/27/twitter-weekly-updates-for-2011-02-27-2/</guid>
		<description><![CDATA[Have both windows and mac test builds up and running. # Fuse is now feature complete! We are ready for some testers to give this gameplay prototype a run for its proverbial money. #]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Have both windows and mac test builds up and running. <a href="http://twitter.com/muagames/statuses/41667678951325696" class="aktt_tweet_time">#</a></li>
<li>Fuse is now feature complete! We are ready for some testers to give this gameplay prototype a run for its proverbial money. <a href="http://twitter.com/muagames/statuses/40770204359340032" class="aktt_tweet_time">#</a></li>
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		</item>
		<item>
		<title>Feature Complete!</title>
		<link>http://muagames.com/2011/02/24/feature-complete/</link>
		<comments>http://muagames.com/2011/02/24/feature-complete/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 13:37:07 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[Fuse]]></category>
		<category><![CDATA[MUA]]></category>
		<category><![CDATA[feature complete]]></category>
		<category><![CDATA[fuse]]></category>

		<guid isPermaLink="false">http://muagames.com/?p=276</guid>
		<description><![CDATA[As of a couple minutes ago, the fuse gameplay prototype is now feature complete and tentatively bug free. I&#8217;m expecting a slew of bugs to come in from the testers, but I squashed every one we already had on the list. We are still only programmer art, but as of now the game works the [...]]]></description>
			<content:encoded><![CDATA[<p>As of a couple minutes ago, the fuse gameplay prototype is now feature complete and tentatively bug free. I&#8217;m expecting a slew of bugs to come in from the testers, but I squashed every one we already had on the list.</p>
<p>We are still only programmer art, but as of now the game works the way it is supposed to &#8211; including automatically trying to detect and fix any problems that come up along the way.</p>
<p>Anyway, we are ready for some more beta testers. If you want in, you&#8217;ll already know where to send the email. If you don&#8217;t, don&#8217;t worry &#8212; we will have an open beta for it soon enough.</p>
]]></content:encoded>
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		<item>
		<title>Fuse Update &#8211; 2/22</title>
		<link>http://muagames.com/2011/02/22/fuse-update-222/</link>
		<comments>http://muagames.com/2011/02/22/fuse-update-222/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 09:41:51 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/?p=274</guid>
		<description><![CDATA[Finished most of the features today and got the code working on mac as well. Did a little testing and already found a lot of bugs, but most of them should be fairly easy to solve. Still no art worth looking at &#8212; programmer art for the win. I&#8217;m feeling rather disappointed in the slow [...]]]></description>
			<content:encoded><![CDATA[<p>Finished most of the features today and got the code working on mac as well. Did a little testing and already found a lot of bugs, but most of them should be fairly easy to solve. Still no art worth looking at &#8212; programmer art for the win.</p>
<p>I&#8217;m feeling rather disappointed in the slow dev speed of this project. I obviously need to crack down and put in a bit more quality development time each day. Sigh.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Threading annoyances follow up</title>
		<link>http://muagames.com/2011/02/15/threading-annoyances-follow-up/</link>
		<comments>http://muagames.com/2011/02/15/threading-annoyances-follow-up/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 22:16:57 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/?p=272</guid>
		<description><![CDATA[So, last time I was complaining about the horrible threaded mess I created for myself when I thought I could make do without any real structured networking system. If you read it, you know I was wrong. The first thing I did was rip out my old code and implement twisted. I forced the threadedselectreactor [...]]]></description>
			<content:encoded><![CDATA[<p>So, last time I was complaining about the horrible threaded mess I created for myself when I thought I could make do without any real structured networking system. If you read it, you know I was wrong.</p>
<p>The first thing I did was rip out my old code and implement twisted. I forced the threadedselectreactor to play nice in my code, but nothing happened when I made network calls. No errors, no connections, no feedback. The twisted reactor is working correctly, adding and processing events as it should, but nothing happens. I&#8217;m sure I did something wrong, but I couldn&#8217;t figure out what it was. </p>
<p>However, something good came from this! Working with twisted made me realize how foolish I had been with my code. Now I&#8217;ve created a network class and moved all the threading there with a simple callback system. It is much MUCH cleaner and a dream to work with compared to the ugly crap I had before. I haven&#8217;t fully changed the code over yet, but I&#8217;m so much happier about it already that I felt the need to put it down here.</p>
<p>Another lesson to be learned &#8212; sometimes your reinvented wheel kicks ass.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bad decisions and annoyances</title>
		<link>http://muagames.com/2011/02/11/bad-decisions-and-annoyances/</link>
		<comments>http://muagames.com/2011/02/11/bad-decisions-and-annoyances/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 21:31:52 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>
		<category><![CDATA[fuse]]></category>
		<category><![CDATA[mistakes]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://muagames.com/?p=269</guid>
		<description><![CDATA[The original plan was to quickly throw together a prototype in python, tweak the gameplay to our liking, then port the game over to mobile code. Foolishly, I didn&#8217;t use any networking library in the misguided thought that I didn&#8217;t want to deal with implementing a large library or tying in the twisted reactor or [...]]]></description>
			<content:encoded><![CDATA[<p>The original plan was to quickly throw together a prototype in python, tweak the gameplay to our liking, then port the game over to mobile code. Foolishly, I didn&#8217;t use any networking library in the misguided thought that I didn&#8217;t want to deal with implementing a large library or tying in the twisted reactor or any of that nonsense. The worst part is, it worked fine for a bit &#8212; the menu code all went fairly smoothly. Once I got into the game code, however, things got hairy. Obviously we can&#8217;t have the UI hang for every network call, so threads got implemented immediately. That caused a slew of other problems, since openGL doesn&#8217;t enjoy being run from threads. The code quickly bloated into a bunch of ugly flags and checks to run the networking threads but update the interface from the main one, all of which would have been fixed with any simple networking lib. Sigh.</p>
<p>Let this be a lesson to you &#8211; no project is too small to do &#8216;right&#8217;.</p>
]]></content:encoded>
			<wfw:commentRss>http://muagames.com/2011/02/11/bad-decisions-and-annoyances/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fuse Update  2011-01-31</title>
		<link>http://muagames.com/2011/01/31/fuse-update-2011-01-31/</link>
		<comments>http://muagames.com/2011/01/31/fuse-update-2011-01-31/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 04:39:25 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/?p=266</guid>
		<description><![CDATA[Last week Fuse reached &#8216;playability&#8217; &#8212; it isn&#8217;t finished by any means, but all the pieces are there to join up and start playing a game with someone. We played around with it a bit, found a boatload more bugs, and tweaked the gameplay. After these bugs are smashed and I code up the features [...]]]></description>
			<content:encoded><![CDATA[<p>Last week Fuse reached &#8216;playability&#8217; &#8212; it isn&#8217;t finished by any means, but all the pieces are there to join up and start playing a game with someone. We played around with it a bit, found a boatload more bugs, and tweaked the gameplay. After these bugs are smashed and I code up the features we decided to add, we&#8217;ll look for some alpha testers.</p>
<p>Not much change in the screenshot department &#8212; the latest changes have all gone into making the game multiplayer over the internet.</p>
]]></content:encoded>
			<wfw:commentRss>http://muagames.com/2011/01/31/fuse-update-2011-01-31/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twitter Weekly Updates for 2011-01-30</title>
		<link>http://muagames.com/2011/01/30/twitter-weekly-updates-for-2011-01-30/</link>
		<comments>http://muagames.com/2011/01/30/twitter-weekly-updates-for-2011-01-30/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 13:59:00 +0000</pubDate>
		<dc:creator>Keeyai</dc:creator>
				<category><![CDATA[MUA]]></category>

		<guid isPermaLink="false">http://muagames.com/2011/01/30/twitter-weekly-updates-for-2011-01-30/</guid>
		<description><![CDATA[Reached the &#34;playable&#34; milestone for fuse. It isn&#039;t pretty, but the main pieces are there. #]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Reached the &quot;playable&quot; milestone for fuse. It isn&#039;t pretty, but the main pieces are there. <a href="http://twitter.com/muagames/statuses/30402153772224512" class="aktt_tweet_time">#</a></li>
</ul>
]]></content:encoded>
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