Author Archives: Keeyai

Games as Art

As always, the ‘Video Games are/aren’t Art’ argument is in full swing, with Roger Ebert (seriously?) apparently as the newest celebrity to chime in. You can read his latest rant on the subject here if you haven’t already.
Ebert frames his blathering as a critique of a speech by Kellee Santiago of thatgamecompany in which she [...]

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Twitter Weekly Updates for 2009-11-09

Relocated the website to a dedicated server. Now it's time to write some tutorials. #
Time to write some tutorials! #

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Upgrades and Server Move

I decided it was finally time to move the site off of shared hosting onto a dedicated server. Foolishly I also upgraded all the software the keeps the site up and running, which made the task at least twice as hard. I couldn’t get the wiki to share the site/blog/forum authentication, but I also don’t [...]

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Almost there…

I’ve been rewriting the entire framework code and am just about finished. I have a couple more things to do in the GUI module and I still need to redo the homestarrunner menu demo, but after that I can finally release everything to the public. I’m a little nervous because of the severity of this [...]

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Twitter Weekly Updates for 2009-10-25

5 framework demos down, 1 to go. After that, writing them as tutorials. #
Helped someone start learning pygame today and ended up with a semi-useful tutorial. Considering a whole tutorial set now… #
Animations Demo is officially working. Man I wrote those wrong the first time around… #
I’ve let this new tutorial get [...]

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New Tutorial Update

After almost two months of inactivity I finally sat down and hacked out some more code on the new tutorial game. I have one more major feature to implement and a couple minor ones and the game will be finished and I can actually start writing the tut.
Last time, we were just barely playable and [...]

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A new tutorial is conceived

No posts for so long! I’ve been very distracted lately and haven’t put any time into game dev recently. Yesterday, however, I was really feeling the itch to dev something and just decided I would crank out a tiny little game until it was playable. I was expecting it to take about 2 hours, but [...]

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Spritesheet Tool

As I was working on my procedural tree tool for Bonk, I realized I really needed some GUI items so I could manipulate the variables for each tree in real time. I’ve been putting off the GUI system in MUA for a really long time and this was the final straw that got my ass [...]

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Lack of Artists, Vista/Blender Woes, and Procedural Trees

I’ve continued my attempt to round up some interested artists from my groups of friends, but with no luck. I still have the original few who claim they are interested, but that really means nothing. I even got a fairly harsh rebuff from one friend essentially telling me to stop asking and to get new [...]

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Bonk – Placeholder platforms

SVN
Since the last post, my second machine (which had the SVN repository on it, among other things) kicked the bucket. I obviously still have the current source on my dev machine, but all the prior code and changes were lost. Anyway, this isn’t the first time I’ve lost a repo, so I finally caved and [...]

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